Once the machine has gone into attract mode (after a game over) press the "Select game" to choose one of the four games available.
Select player 1 or 2 to start a game
Developer: SNK
Year: 1990
Genre: Cartridge based
History
The Neo Geo originally launched as the Multi Video System (MVS) coin-operated arcade machine. With its games stored on self-contained cartridges, a game cabinet can easily be changed to a different game title by swapping the game's cartridge and cabinet artwork. The MVS offers owners the ability to put up to six different cartridges into a single cabinet. This unique feature was a key economic consideration for operators with limited floor space, as well as saving money long term.
The Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 co-processor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more powerful than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993.
The Neo Geo hardware was an evolution of an older SNK/Alpha Denshi M68000 arcade platform that was used in Time Soldiers in 1987, further developed in the SNK M68000 hardware platform as used for P.O.W.: Prisoners of War in 1988. Contrary to other popular arcade hardware of the time, the SNK/Alpha Denshi hardware used sprite strips instead of the more common tilemap-based backgrounds. The Neo Geo hardware was essentially developed by Alpha Denshi's Eiji Fukatsu, adding sprite scaling through the use of scaling tables stored in ROM as well as support for a much higher amount of data on cartridges and better sound hardware. The system's hardware specifications were finalized in December 1989.
Takashi Nishiyama left Capcom, where he had created the fighting game Street Fighter (1987), to join SNK after they invited him to join the company. There, he was involved in developing the Neo Geo. He proposed the concept of an arcade system that uses ROM cartridges like a game console, and also proposed a home console version of the system. His reasons for these proposals were to make the system cheaper for markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America, and South America, where it was difficult to sell dedicated arcade games due to piracy. Nishiyama also created the Fatal Fury fighting game franchise, as a spiritual successor to the original Street Fighter. He also worked on the fighting game franchises Art of Fighting and The King of Fighters, as well as the run and gun video game series Metal Slug.
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