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Developer: Midway
Year: 1981
Genre: Labyrinth / Maze
Production: 115,000
Game Play
The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.
Trivia
This game, originally called Crazy Otto, was an elaborate enhancement of Pac-Man created by a small company called General Computer Corporation. GCC pitched the title to Bally Midway who bought it and, after some minor changes, changed the game into IMs. PacManI. Bally Midway ultimately turned over the rights to Namco in an effort to appease them and not lose the licensing rights to future titles. Namco did ultimately stop licensing games to Bally Midway due to the release of Midways other unauthorized titles such as PacMan Plus, Baby PacMan, and Jr. PacMan. Despite being released in the early 1980s, the game continues to retain its popularity among players. Machines can still be found almost everywhere including most arcades or amusement centers in the United States. Ms. PacMan was selected as the spokesgame character for the National Alliance of Breast Cancer Organizations www.nabco.org
The character now wears a pink ribbon in addition to her traditional pink bow.