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Tilt Arcade Bar

Tilt Arcade BarTilt Arcade BarTilt Arcade Bar
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BurgerTime - bally midway

Classic BurgerTime arcade game machine with colorful graphics and joystick controls.

BurgerTime

Start a Game

Start a Game

Close-up of a retro arcade game control panel with burger illustrations and player buttons.

Start a Game

Start a Game

Start a Game

 Select player 1 or 2 to start a game  

Developer:  Bally - Midway

Year:  1982

Genre:  Labyrinth / Maze

Production:  22,000


 

Game Play

The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a "pepper" button.


Each level is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce) are arranged. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. The player must complete all burgers to finish the board.


Three types of enemy food items wander the maze: Mr. Hot Dog, Mr. Pickle, and Mr. Egg. The player can score extra points by either crushing them under a falling ingredient or dropping an ingredient while they are on it. In the latter case, the ingredient falls two extra levels for every enemy caught on it. Crushed or dropped enemies return to the maze after a short time.


At the start of the game, the player is given a limited number of pepper shots to use against enemies. Pressing the button causes Peter to shake a cloud of pepper in the direction he is facing; any enemy touching the cloud is briefly stunned, and Peter can safely move through them. Ice cream, coffee, and French fries appear on occasion, awarding bonus points and one extra pepper shot when collected.


There are six boards of increasing difficulty, with more burgers/ingredients, more enemies, and/or layouts that make it easier for Peter to become cornered. After the player completes the sixth board, the cycle repeats. One life is lost whenever Peter touches a non-stunned enemy, and the game ends once all lives are lost. 



Cheats & Tricks

If the player dies while the last burger  is completed i.e., the final piece drops into place, the game will  reanimate the current Peter and not take away the man.

There is a simple way to get a massive score on this. For each of the  six screens you need to get all the hot dogs / eggs / pickles grouped  together following you. You can do this by throwing a pepper in front of  them. Once bundled together they will chase you like a single piece of  food. You then drop the lot from the bottom bun working upwards on each  screen, 32000 points per a drop.




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